首先请阅读官方文档
Debug python
在vscode 中安装好对应的python 插件
运行程序不存在输入参数的时候
当运行python脚本不存在输入参数的时候,可以使用右上角的直接开始debug 然后开始调试即可。
当需要配置输入参数的时候
在当前项目下 .vscode
目录 中 添加 .launch.json
文件。
{// 使用 IntelliSense 了解相关属性。// 悬停以查看现有属性的描述。// 欲了解更多信息,请访问: https://go.microsoft.com/fwlink/?linkid=830387"version": "0.2.0","configurations": [{"name": "Python 调试程序: 包含参数的当前文件","type": "debugpy","request": "launch","program": "${file}","console": "integratedTerminal","args": ["-i","${workspaceFolder}]}]
}
启动lacunch.json
开始调试。
Debug CPP
首先还是安装好对应的插件,本文,使用cmake
来管理整个cpp
项目。 关于cmake
管理工程, 使用CMakeLists.txt
与 CMakePresets.json
来搭配使用。 cmake version > 3.27
。本文使用CMake Tools
与 搭配 CMakePresets.json
来使用。通过配置来完成传cmake变量,以及控制多线程编译,以及执行target等配置。 CMakePresets.json
内容如下。
{"version": 3,"configurePresets": [{"name": "base","hidden": true,// "generator": "Ninja","binaryDir": "${sourceDir}/out/build/${presetName}","installDir": "${sourceDir}/out/install/${presetName}"},{"name": "x64-debug","displayName": "x64 Debug","inherits": "base","hidden": true,"architecture": {"value": "x64","strategy": "external"},"cacheVariables": {"CMAKE_BUILD_TYPE": "Debug"}},{"name": "x64-release","displayName": "x64 Release","inherits": "x64-debug","hidden": true,"cacheVariables": {"CMAKE_BUILD_TYPE": "Release"}},{"name": "cuda-debug","displayName": "Cuda x64 Debug","inherits": "x64-debug","cacheVariables": {"BACKEND": "ort-cuda"}},{"name": "cuda-release","displayName": "Cuda x64 Release","inherits": "x64-release","cacheVariables": {"BACKEND": "ort-cuda"}},}]"buildPresets": [{"name": "cuda-release","description": "","displayName": "","jobs": 16,"verbose": false,"configuration": "Release","targets": ["install"],"configurePreset": "cuda-release"},{"name": "trt-release","description": "","displayName": "","jobs": 16,"verbose": false,"configuration": "Release","targets": ["install"],"configurePreset": "trt-release"}]
在cmake tool
中选择对应的目标,进行预配置,编译以及执行。
当没有传参时,Debug
当没有参数传递的时候,debug,直接使用cmake tool
中的调试开启调试,或者执行 也同理
当存在参数传递时。
配置.vscode
中的 launch.json
文件。
{"version": "0.2.0","configurations": [{"name": "(msvc) Launch","type": "cppvsdbg","request": "launch",// Resolved by CMake Tools:"program": "${command:cmake.launchTargetPath}","args": ["${workspaceFolder}\\config.txt, "${workspaceFolder}\\model.onnx"],"stopAtEntry": false,"cwd": "${command:cmake.launchTargetDirectory}","environment": [{// add the directory where our target was built to the PATHs// it gets resolved by CMake Tools:"name": "PATH","value": "${env:PATH}:${command:cmake.getLaunchTargetDirectory}"}],"externalConsole": true}]
}