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植物大战僵尸杂交版破解C++实现

2024/10/6 16:24:26 来源:https://blog.csdn.net/2301_81290340/article/details/139332111  浏览:    关键词:植物大战僵尸杂交版破解C++实现

文章目录

  • 前言
  • 准备工作:基地址与偏移
  • UI界面设计和绑定
    • 项目模板
    • 总览图
    • 生成与实现
    • 信号处理
      • 1、阳光值更新:BTN1
      • 2、三种钱币值更新:BTN2-BTN4
      • 3、冷却刷新:BTN5
      • 4、锁定阳光:check1
      • 5、无冷却:check2
      • 6、OnTimer()和OnClose()处理函数
      • 7、其余未描述部分参考

前言

最近出来的PVZ杂交版又掀起一波热潮,在各大短视频平台也有一席之地,借助工具Cheat Engine,写了个简单的植物大战僵尸杂交版破解程序,话不多说,我们来看如何实现的。
工具:Cheat Engine、visual studio (MFC支持)、植物大战僵尸杂交版

准备工作:基地址与偏移

通过CE寻找基地址的工作可以参考其他人的博客:
通过CE寻找游戏基址1
通过CE寻找游戏基址2
这里直接给出对应内容:【基址+偏移】
阳光值:0x006A9EC0 + 0x00000768 + 0x00005560
银币值:0x006A9EC0 + 0x0000082C + 0x00000208
金币值:0x006A9EC0 + 0x0000082C + 0x0000020C
钻石值:0x006A9EC0 + 0x0000082C + 0x00000210
冷却值:0x006A9EC0 + 0x00000768 + 0x00000144 +{
0x00000070, 0x000000C0, 0x00000110, 0x00000160,
0x000001B0, 0x00000200, 0x00000250, 0x000002A0,
0x000002F0, 0x00000340, 0x00000390, 0x000003E0,
0x00000430, 0x00000480, 0x000004D0, 0x00000520
对应卡牌栏目第几章卡牌,索引就是几,实际上卡牌不会超过14张,只要给出14个就行了,找到前几个偏移量之后可以按照规律往后推测。
}

UI界面设计和绑定

项目模板

使用MFC应用程序,选择基于对话框选项

总览图

UI设计图

生成与实现

1、依此双击按钮、单选框,studio会自动建立信号与函数的映射。
2、Dlg.h中添加成员变量:

public:
UINT sunvalue;	//阳光
UINT money_a;	//银币
UINT money_b;	//金币
UINT money_c;	//钻石
int check1;		//锁定阳光	check 的状态
int check2;		//无冷却	check 的状态

3、Dlg.cpp中进行内容绑定:

void CPVZCrackerDlg::DoDataExchange(CDataExchange* pDX){CDialogEx::DoDataExchange(pDX);DDX_Text(pDX, IDC_EDIT1, sunvalue);	//将edit1的内容与sunvalue绑定,以下同理DDX_Text(pDX, IDC_EDIT2, money_a);	DDX_Text(pDX, IDC_EDIT3, money_b);	DDX_Text(pDX, IDC_EDIT4, money_c);	DDX_Check(pDX, CHECK1, check1);DDX_Check(pDX, CHECK2, check2);
}

4、如何让check选择时,实现阳光锁定和刷新冷却呢?
可以在check勾选时,开启定时器,每隔0.5s进行模拟点击刷新事件来达到效果
因此需要引入定时器模块,给出相关博客(主要参考2)
MFC中如何使用定时器:1
MFC中如何使用定时器:2
创建出void XXXXXDlg::OnTimer(UINT_PTR nIDEvent)。
当勾选状态时,打开计时器,未勾选状态时,关闭计时器即可

5、经过上面的操作后,Dlg.h内容大致如下:


// PVZCrackerDlg.h: 头文件
//#pragma once// CPVZCrackerDlg 对话框
class CPVZCrackerDlg : public CDialogEx
{
// 构造
public:CPVZCrackerDlg(CWnd* pParent = nullptr);	// 标准构造函数UINT sunvalue;	//阳光UINT money_a;	//银币UINT money_b;	//金币UINT money_c;	//钻石int check1;		//锁定阳光	check 的状态int check2;		//无冷却	check 的状态
// 对话框数据
#ifdef AFX_DESIGN_TIMEenum { IDD = IDD_PVZCRACKER_DIALOG };
#endifprotected:virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV 支持// 实现
protected:HICON m_hIcon;// 生成的消息映射函数virtual BOOL OnInitDialog();afx_msg void OnPaint();afx_msg HCURSOR OnQueryDragIcon();DECLARE_MESSAGE_MAP()
public:afx_msg void OnBnClickedButton1();afx_msg void OnBnClickedButton2();afx_msg void OnBnClickedButton3();afx_msg void OnBnClickedButton4();afx_msg void OnBnClickedButton5();afx_msg void OnBnClickedCheck1();afx_msg void OnBnClickedCheck2();afx_msg void OnTimer(UINT_PTR nIDEvent);int TIM_X ;afx_msg void OnClose();
};

信号处理

1、阳光值更新:BTN1

void CPVZCrackerDlg::OnBnClickedButton1(){// 修改阳光UpdateData(TRUE);	//先进行数据更新HWND PVZ;			//获取窗口句柄PVZ = ::FindWindow(L"MAINWINDOW", L"植物大战僵尸杂交版v2.0");//这里需要对应游戏窗口名。DWORD pid = 0;GetWindowThreadProcessId(PVZ, &pid);	//获取进程idHANDLE handle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid);//打开进程,获取所有权SIZE_T ipread = 0;           //下面要用的参数,实际上往往忽略,但不写又不行DWORD base = 0x006A9EC0;	 //数据基地址偏移量等由CE给出。DWORD offset1 = 0x00000768;DWORD offset2 = 0x00005560;//[A]->B 表示将A地址里的值拿到B中,不加[]代表立即数下文同理,如有错误欢迎指正//[base]->sunbaseDWORD sunbase = 0;ReadProcessMemory(handle, LPCVOID(base), &sunbase, sizeof(DWORD), &ipread);//[sunbase+offset1]->sunoffset1DWORD sunoffset1 = 0;ReadProcessMemory(handle, LPCVOID(sunbase + offset1), &sunoffset1, sizeof(DWORD), &ipread);//sunvalue -> [sunoffset1+offset2]DWORD svalue = sunvalue;WriteProcessMemory(handle, LPVOID(sunoffset1 + offset2), &svalue, sizeof(DWORD), &ipread);
}

2、三种钱币值更新:BTN2-BTN4

void CPVZCrackerDlg::OnBnClickedButton2(){// TODO: 在此添加控件通知处理程序代码// 修改银币UpdateData(TRUE);HWND PVZ;PVZ = ::FindWindow(L"MAINWINDOW", L"植物大战僵尸杂交版v2.0");DWORD pid = 0;GetWindowThreadProcessId(PVZ, &pid);HANDLE handle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid);SIZE_T ipread = 0;           //下面要用的参数DWORD base = 0x006A9EC0;	 //数据基地址偏移量等由CE给出。DWORD offset1 = 0x0000082C;DWORD offset2 = 0x00000208;//[base]->moneybaseDWORD moneybase = 0;ReadProcessMemory(handle, LPCVOID(base), &moneybase, sizeof(DWORD), &ipread);//[moneybase+offset1]->moneyoffset1DWORD moneyoffset1 = 0;ReadProcessMemory(handle, LPCVOID(moneybase + offset1), &moneyoffset1, sizeof(DWORD), &ipread);//money_a -> [moneyoffset1+offset2]DWORD svalue = money_a;WriteProcessMemory(handle, LPVOID(moneyoffset1 + offset2), &svalue, sizeof(DWORD), &ipread);
}
void CPVZCrackerDlg::OnBnClickedButton3(){// TODO: 在此添加控件通知处理程序代码// 修改金币UpdateData(TRUE);HWND PVZ;PVZ = ::FindWindow(L"MAINWINDOW", L"植物大战僵尸杂交版v2.0");DWORD pid = 0;GetWindowThreadProcessId(PVZ, &pid);HANDLE handle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid);SIZE_T ipread = 0;           //下面要用的参数DWORD base = 0x006A9EC0;	 //数据基地址偏移量等由CE给出。DWORD offset1 = 0x0000082C;DWORD offset2 = 0x0000020C;//[base]->moneybaseDWORD moneybase = 0;ReadProcessMemory(handle, LPCVOID(base), &moneybase, sizeof(DWORD), &ipread);//[moneybase+offset1]->moneyoffset1DWORD moneyoffset1 = 0;ReadProcessMemory(handle, LPCVOID(moneybase + offset1), &moneyoffset1, sizeof(DWORD), &ipread);//money_b -> [moneyoffset1+offset2]DWORD svalue = money_b;WriteProcessMemory(handle, LPVOID(moneyoffset1 + offset2), &svalue, sizeof(DWORD), &ipread);
}
void CPVZCrackerDlg::OnBnClickedButton4(){// TODO: 在此添加控件通知处理程序代码// 修改钻石UpdateData(TRUE);HWND PVZ;PVZ = ::FindWindow(L"MAINWINDOW", L"植物大战僵尸杂交版v2.0");DWORD pid = 0;GetWindowThreadProcessId(PVZ, &pid);HANDLE handle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid);SIZE_T ipread = 0;           //下面要用的参数DWORD base = 0x006A9EC0;	 //数据基地址偏移量等由CE给出。DWORD offset1 = 0x0000082C;DWORD offset2 = 0x00000210;//[base]->moneybaseDWORD moneybase = 0;ReadProcessMemory(handle, LPCVOID(base), &moneybase, sizeof(DWORD), &ipread);//[moneybase+offset1]->moneyoffset1DWORD moneyoffset1 = 0;ReadProcessMemory(handle, LPCVOID(moneybase + offset1), &moneyoffset1, sizeof(DWORD), &ipread);//money_a -> [moneyoffset1+offset2]DWORD svalue = money_c;WriteProcessMemory(handle, LPVOID(moneyoffset1 + offset2), &svalue, sizeof(DWORD), &ipread);
}

3、冷却刷新:BTN5

void CPVZCrackerDlg::OnBnClickedButton5(){// 修改冷却UpdateData(TRUE);HWND PVZ;PVZ = ::FindWindow(L"MAINWINDOW", L"植物大战僵尸杂交版v2.0");DWORD pid = 0;GetWindowThreadProcessId(PVZ, &pid);HANDLE handle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid);SIZE_T ipread = 0;           //下面要用的参数DWORD base = 0x006A9EC0;	 //数据基地址偏移量等由CE给出。DWORD offset1 = 0x00000768;DWORD offset2 = 0x00000144;DWORD offset3[16] = {0x00000070, 0x000000C0, 0x00000110, 0x00000160,0x000001B0, 0x00000200, 0x00000250, 0x000002A0,0x000002F0, 0x00000340, 0x00000390, 0x000003E0,0x00000430, 0x00000480, 0x000004D0, 0x00000520};//[base]->freshbaseDWORD freshbase = 0;ReadProcessMemory(handle, LPCVOID(base), &freshbase, sizeof(DWORD), &ipread);//[freshbase+offset1]->freshoffset1DWORD freshoffset1 = 0;ReadProcessMemory(handle, LPCVOID(freshbase + offset1), &freshoffset1, sizeof(DWORD), &ipread);//[freshoffset1+offset2]->freshoffset2DWORD freshoffset2 = 0;ReadProcessMemory(handle, LPVOID(freshoffset1 + offset2), &freshoffset2, sizeof(DWORD), &ipread);//1 ->[freshoffset2+offset3]DWORD freshvalue = 1;	//1代表冷却完毕	其他代表正在冷却for (int i = 0; i < 16; ++i)WriteProcessMemory(handle, LPVOID(freshoffset2 + offset3[i]), &freshvalue, sizeof(DWORD), &ipread);
}

4、锁定阳光:check1

void CPVZCrackerDlg::OnBnClickedCheck1(){// TODO: 在此添加控件通知处理程序代码CButton* pBtn = (CButton*)GetDlgItem(CHECK1);int checked = pBtn->GetCheck();	//获取check状态//实际上可以直接check1switch (checked){case 1: {SetTimer(1, 500, NULL);	//设置500ms为周期的定时器,标签为1,并开启break;}case 0: {KillTimer(1);			//关闭标签为1的定时器break;}default:break;}
}

5、无冷却:check2

void CPVZCrackerDlg::OnBnClickedCheck2(){// TODO: 在此添加控件通知处理程序代码CButton* pBtn = (CButton*)GetDlgItem(CHECK2);int checked = pBtn->GetCheck();switch (checked) {case 1: {SetTimer(2, 500, NULL);break;}case 0: {KillTimer(2);break;}default:break;}
}

6、OnTimer()和OnClose()处理函数

void CPVZCrackerDlg::OnTimer(UINT_PTR nIDEvent)
{// TODO: 在此添加消息处理程序代码和/或调用默认值switch (nIDEvent){case 1: OnBnClickedButton1(); break;case 2: OnBnClickedButton5(); break;default:break;}CDialogEx::OnTimer(nIDEvent);
}void CPVZCrackerDlg::OnClose()
{// TODO: 在此添加消息处理程序代码和/或调用默认值KillTimer(1);KillTimer(2);CDialogEx::OnClose();
}

7、其余未描述部分参考


// PVZCrackerDlg.cpp: 实现文件
#include "pch.h"
#include "framework.h"
#include "PVZCracker.h"
#include "PVZCrackerDlg.h"
#include "afxdialogex.h"#ifdef _DEBUG
#define new DEBUG_NEW
#endif// CPVZCrackerDlg 对话框
CPVZCrackerDlg::CPVZCrackerDlg(CWnd* pParent /*=nullptr*/): CDialogEx(IDD_PVZCRACKER_DIALOG, pParent){m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);check1 = 0;check2 = 0;sunvalue = 5000;money_a = 10000;money_b = 10000;money_c = 10000;TIM_X = 0;
}void CPVZCrackerDlg::DoDataExchange(CDataExchange* pDX){CDialogEx::DoDataExchange(pDX);DDX_Text(pDX, IDC_EDIT1, sunvalue);	//将edit1的内容与sunvalue绑定,以下同理DDX_Text(pDX, IDC_EDIT2, money_a);	DDX_Text(pDX, IDC_EDIT3, money_b);	DDX_Text(pDX, IDC_EDIT4, money_c);	DDX_Check(pDX, CHECK1, check1);DDX_Check(pDX, CHECK2, check2);
}BEGIN_MESSAGE_MAP(CPVZCrackerDlg, CDialogEx)ON_WM_PAINT()ON_WM_QUERYDRAGICON()ON_BN_CLICKED(IDC_BUTTON1, &CPVZCrackerDlg::OnBnClickedButton1)ON_BN_CLICKED(IDC_BUTTON2, &CPVZCrackerDlg::OnBnClickedButton2)ON_BN_CLICKED(IDC_BUTTON3, &CPVZCrackerDlg::OnBnClickedButton3)ON_BN_CLICKED(IDC_BUTTON4, &CPVZCrackerDlg::OnBnClickedButton4)ON_BN_CLICKED(IDC_BUTTON5, &CPVZCrackerDlg::OnBnClickedButton5)ON_BN_CLICKED(CHECK1, &CPVZCrackerDlg::OnBnClickedCheck1)ON_BN_CLICKED(CHECK2, &CPVZCrackerDlg::OnBnClickedCheck2)ON_WM_TIMER()ON_WM_CLOSE()
END_MESSAGE_MAP()// CPVZCrackerDlg 消息处理程序BOOL CPVZCrackerDlg::OnInitDialog()
{CDialogEx::OnInitDialog();// 设置此对话框的图标。  当应用程序主窗口不是对话框时,框架将自动//  执行此操作SetIcon(m_hIcon, TRUE);			// 设置大图标SetIcon(m_hIcon, FALSE);		// 设置小图标// TODO: 在此添加额外的初始化代码this->SetWindowTextW(L"植物大战僵尸杂交版破解 by 和八哥的环球探险");return TRUE;  // 除非将焦点设置到控件,否则返回 TRUE
}// 如果向对话框添加最小化按钮,则需要下面的代码来绘制该图标。对于使用文档/视图模型的 MFC 应用程序,这将由框架自动完成。void CPVZCrackerDlg::OnPaint()
{if (IsIconic()){CPaintDC dc(this); // 用于绘制的设备上下文SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);// 使图标在工作区矩形中居中int cxIcon = GetSystemMetrics(SM_CXICON);int cyIcon = GetSystemMetrics(SM_CYICON);CRect rect;GetClientRect(&rect);int x = (rect.Width() - cxIcon + 1) / 2;int y = (rect.Height() - cyIcon + 1) / 2;// 绘制图标dc.DrawIcon(x, y, m_hIcon);}else{CDialogEx::OnPaint();}
}//当用户拖动最小化窗口时系统调用此函数取得光标
//显示。
HCURSOR CPVZCrackerDlg::OnQueryDragIcon()
{return static_cast<HCURSOR>(m_hIcon);
}

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