为了创建一个简单的射击游戏,需要设置游戏窗口、玩家控制的角色、敌人和子弹,使用Pygame库编写。
请注意:上述代码假设你已经有了player.png、enemy.png和bullet.png三个图片文件。你需要将这些文件放在与脚本相同的目录下,或者修改代码中的路径以匹配你的文件位置。
如果你没有这些图片文件,你可以从网上下载一些适合的游戏角色、敌人和子弹的PNG格式图片,然后替换掉代码中的文件名即可。本程序通过python Pillow手动绘制
import pygame
import random
from PIL import Image, ImageDrawimg = Image.new("RGBA", (100, 100), (0,0,0,0))
draw = ImageDraw.Draw(img)
draw.ellipse([(20,20),(80,80)], fill=(255,0,0,255)) # 红色子弹
img.save("bullet.png")
# 创建空白画布
img = Image.new("RGBA", (200, 200), (255, 255, 255, 0))
draw = ImageDraw.Draw(img)# 绘制角色部件(示例:圆形头部、矩形身体)
draw.ellipse([(50,50),(150,150)], fill="#FFD700") # 头部
draw.rectangle([(70,150),(130,180)], fill="#8B4513") # 身体
# 添加眼睛、嘴巴等细节...
img.save("player.png") # 导出PNG[5,6](@ref)img = Image.new("RGBA", (200, 200), (0,0,0,0))
draw = ImageDraw.Draw(img)# 绘制主体(绿色三角形身体)
draw.polygon([(20,20), (80,20), (50,100)], fill="#00FF00")
# 绘制头部(圆形)
draw.ellipse([(35,25),(65,65)], fill="#FF0000")
# 绘制眼睛
draw.ellipse([(45,35),(50,45)], fill="black")
draw.ellipse([(55a,35),(60,45)], fill="black")
# 绘制牙齿
draw.line([(52,50),(58,50)], fill="white", width=2)img.save("enemy.png")
# 初始化Pygame
pygame.init()# 设置屏幕大小
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Simple Shooting Game")# 定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)# 加载图像
player_image = pygame.image.load('player.png')
enemy_image = pygame.image.load('enemy.png')
bullet_image = pygame.image.load('bullet.png')# 调整图像大小
player_image = pygame.transform.scale(player_image, (64, 64))
enemy_image = pygame.transform.scale(enemy_image, (64, 64))
bullet_image = pygame.transform.scale(bullet_image, (32, 32))# 玩家类
class Player(pygame.sprite.Sprite):def __init__(self):super().__init__()self.image = player_imageself.rect = self.image.get_rect()self.rect.centerx = screen_width // 2self.rect.bottom = screen_height - 10self.speed_x = 0def update(self):self.speed_x = 0keys = pygame.key.get_pressed()if keys[pygame.K_LEFT]:self.speed_x = -5if keys[pygame.K_RIGHT]:self.speed_x = 5self.rect.x += self.speed_xif self.rect.right > screen_width:self.rect.right = screen_widthif self.rect.left < 0:self.rect.left = 0def shoot(self):bullet = Bullet(self.rect.centerx, self.rect.top)all_sprites.add(bullet)bullets.add(bullet)# 敌人类
class Enemy(pygame.sprite.Sprite):def __init__(self):super().__init__()self.image = enemy_imageself.rect = self.image.get_rect()self.rect.x = random.randrange(screen_width - self.rect.width)self.rect.y = random.randrange(-100, -40)self.speed_y = random.randrange(1, 8)def update(self):self.rect.y += self.speed_yif self.rect.top > screen_height + 10:self.rect.x = random.randrange(screen_width - self.rect.width)self.rect.y = random.randrange(-100, -40)self.speed_y = random.randrange(1, 8)# 子弹类
class Bullet(pygame.sprite.Sprite):def __init__(self, x, y):super().__init__()self.image = bullet_imageself.rect = self.image.get_rect()self.rect.bottom = yself.rect.centerx = xself.speed_y = -10def update(self):self.rect.y += self.speed_yif self.rect.bottom < 0:self.kill()# 创建精灵组
all_sprites = pygame.sprite.Group()
enemies = pygame.sprite.Group()
bullets = pygame.sprite.Group()# 创建玩家实例并添加到精灵组
player = Player()
all_sprites.add(player)# 创建多个敌人实例并添加到精灵组
for i in range(8):enemy = Enemy()all_sprites.add(enemy)enemies.add(enemy)# 游戏循环标志
running = True
clock = pygame.time.Clock()while running:clock.tick(60) # 每秒60帧for event in pygame.event.get():if event.type == pygame.QUIT:running = Falseelif event.type == pygame.KEYDOWN:if event.key == pygame.K_SPACE:player.shoot()# 更新所有精灵all_sprites.update()# 子弹击中敌人检测hits = pygame.sprite.groupcollide(enemies, bullets, True, True)for hit in hits:new_enemy = Enemy()all_sprites.add(new_enemy)enemies.add(new_enemy)# 绘制背景screen.fill(BLACK)# 绘制所有精灵all_sprites.draw(screen)# 更新屏幕显示pygame.display.flip()pygame.quit()