相关链接:
http://mars3d.cn/editor-vue.html?key=ex_6_3_3&id=graphic/entity/cylinder
相关代码:
function addDemoGraphic1(graphicLayer) {const point = new mars3d.LngLatPoint(116.504297, 30.924326, 9000)// 添加模型const graphicModel = new mars3d.graphic.ModelEntity({position: point,style: {url: "//data.mars3d.cn/gltf/mars/feiji.glb",scale: 1,minimumPixelSize: 50},attr: { remark: "示例6" }})graphicLayer.addGraphic(graphicModel)// 效果1const pointQY = point.clone()pointQY.alt = pointQY.alt / 2const graphic = new mars3d.graphic.CylinderEntity({position: pointQY,id: "bobo",style: {length: point.alt,topRadius: 0.0,bottomRadius: 2000,materialType: mars3d.MaterialType.CircleWave,materialOptions: {color: "#ffff00",repeat: 30.0,thickness: 0.2}}})graphicLayer.addGraphic(graphic) // 还可以另外一种写法: graphic.addTo(graphicLayer)setTimeout(() => {const cc = graphicLayer.getGraphicById("bobo")cc.setStyle({materialType: mars3d.MaterialType.CylinderWave,materialOptions: {color: "#ffff00",repeat: 30.0,thickness: 0.2}})}, 6000)
}