项目环境版本
- vue:2.6.12
- threejs: 0.169.0
- node: 16.20.0
需求背景
- 主页面点击预览按钮,默认显示弹框,并且加载GLB模型文件
- 点击弹框中的功能按钮,计算GLB模型的长宽高
- 点击弹框中的功能按钮,绘制GLB模型的边框线(长方体空间)
效果预览
实现步骤
1.引入threejs
npm install three --save
2.创建2个Vue组件:
Preview.vue
:预览弹框LoadGlb.vue
:加载Glb模型文件
3.预览弹框功能(详情见代码注释,只写关键部分)
<template><div><div class="top-btn"><div class="sizeInfo"><template v-if="showExtraModelInfo"><div><span>长:</span>{{ glbSize.x }}m</div><div><span>宽:</span>{{ glbSize.y }}m</div><div><span>高:</span>{{ glbSize.z }}m</div></template></div><img class="pointer" src="@/assets/images/category.png" alt="" @click="toggleShowExtraInfo"></div><!-- 加载Glb模型 --><load-glb ref="glbRef" @getSize="getSize" :glb-url="detailInfo.modelGlbPath" v-if="open" /></div>
<template><script>
import LoadGlb from "./LoadGlb.vue";
export default {components: {LoadGlb},data() {glbSize: {}, showExtraModelInfo: false, open: false,},methods: {getSize(e) {this.glbSize = e},toggleShowExtraInfo() {this.showExtraModelInfo = !this.showExtraModelInfothis.$refs.glbRef.toggleShowOuterLine(this.showExtraModelInfo)}}
}
</script>
4.加载Glb组件(详情见代码注释)
<template><div ref="threeJsContainer" class="three-js-container"></div>
</template><script>
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';export default {props: {glbUrl: {type: String,required: true}},data() {return {scene: null,camera: null,renderer: null,glbModel: null,outerLine: null, };},mounted() {this.$nextTick(() => {this.initThree();})},methods: {initThree() {this.scene = new THREE.Scene();this.scene.background = new THREE.Color(0xeeeeee);const width = 360; const height = 360; const ambientLight = new THREE.AmbientLight(0xffffff, 1);this.scene.add(ambientLight);const directionalLight = new THREE.DirectionalLight(0xffffff, 1);directionalLight.position.set(1, 1, 1);this.scene.add(directionalLight);this.camera = new THREE.PerspectiveCamera(45, width / height, 1, 3000);this.renderer = new THREE.WebGLRenderer();this.renderer.setSize(width, height);this.loadGLBModel();this.$refs.threeJsContainer.appendChild(this.renderer.domElement);const controls = new OrbitControls(this.camera, this.renderer.domElement);controls.addEventListener('change', () => {this.renderer.render(this.scene, this.camera); });},loadGLBModel() {const loader = new GLTFLoader();loader.load(this.glbUrl, (gltf) => {this.glbModel = gltf.scene;const box = new THREE.Box3().setFromObject(gltf.scene);const glbSize = {x: Number((box.max.x - box.min.x).toFixed(2)),y: Number((box.max.y - box.min.y).toFixed(2)),z: Number((box.max.z - box.min.z).toFixed(2))}this.drawBorder(box.min, box.max)this.$emit('getSize', glbSize)this.scene.add(this.glbModel);const { x, y, z } = glbSizeconsole.log('glbSize', glbSize)this.camera.position.set(-x * 1.8, y * 1.4, z * 2);this.camera.lookAt(0, 0, 0);this.animate(this.renderer, this.scene, this.camera);});},drawBorder(min, max) {const vertices = new Float32Array([min.x, max.y, min.z, max.x, max.y, min.z, max.x, max.y, max.z, min.x, max.y, max.z, min.x, min.y, min.z, max.x, min.y, min.z, max.x, min.y, max.z, min.x, min.y, max.z ]);const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ]);const geometry = new THREE.BufferGeometry();geometry.setAttribute('position', new THREE.BufferAttribute(vertices, 3));geometry.setIndex(new THREE.BufferAttribute(indices, 1));const material = new THREE.LineBasicMaterial({ color: 0xfdaf58 });this.outerLine = new THREE.LineSegments(geometry, material);this.outerLine.visible = false;this.scene.add(this.outerLine);},animate(renderer, scene, camera) {requestAnimationFrame(() => this.animate(renderer, scene, camera));renderer.render(scene, camera);},toggleShowOuterLine(flag) {this.outerLine.visible = flag;}},
};
</script><style scoped>
.three-js-container {width: 360px;height: 360px;
}
</style>