您的位置:首页 > 游戏 > 手游 > 免费制作ai视频的软件_上海市人才网官网_新东方烹饪学校_百度指数怎么做

免费制作ai视频的软件_上海市人才网官网_新东方烹饪学校_百度指数怎么做

2024/12/23 14:47:16 来源:https://blog.csdn.net/Jinyizhi2233/article/details/142202150  浏览:    关键词:免费制作ai视频的软件_上海市人才网官网_新东方烹饪学校_百度指数怎么做
免费制作ai视频的软件_上海市人才网官网_新东方烹饪学校_百度指数怎么做

1、环境配置

 系统:windows10系统

QT:版本5.15.2        编译器:MSVC2019_64bit        编辑器:QT  Creator

OSG版本:3.7.0   64位      为MSVC环境下编译

osgQt:为第三方编译的库,OSG因为版本不同已经不提供osgQt的封装。

osg-earth版本: 3.6.0

2、如何导入相关的库

衔接:QT+OSG+osg-earth显示一个球-CSDN博客

QT的pro文件:

QT       += core gui
QT      +=opengl
greaterThan(QT_MAJOR_VERSION, 4): QT += widgetsCONFIG += c++17# You can make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0SOURCES += \main.cpp \ osgshowwidget.cppHEADERS += \  osgshowwidget.hFORMS += \osgshowwidget.ui# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += targetwin32:CONFIG(release, debug|release): LIBS += -L$$PWD/osg370MSVC2019_64bit/OSG/lib/ -losg  -losgDB -losgUtil  -losgViewer  -losgGA   -losgWidget   -lOpenThreads
else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/osg370MSVC2019_64bit/OSG/lib/ -losgd  -losgDBd -losgUtild  -losgViewerd  -losgGAd  -losgWidgetd -lOpenThreadsd
else:unix: LIBS += -L$$PWD/osg370MSVC2019_64bit/OSG/lib/ -losg  -losgDB -losgUtil  -losgViewer  -losgGA  -losgWidget   -lOpenThreadsINCLUDEPATH += $$PWD/osg370MSVC2019_64bit/OSG/include
DEPENDPATH += $$PWD/osg370MSVC2019_64bit/OSG/includewin32:CONFIG(release, debug|release): LIBS += -L$$PWD/osgQtVC2019_64bit/vs2019_x64_osgQt/osgQt/lib/ -losgQOpenGL
else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/osgQtVC2019_64bit/vs2019_x64_osgQt/osgQt/lib/ -losgQOpenGLd
else:unix: LIBS += -L$$PWD/osgQtVC2019_64bit/vs2019_x64_osgQt/osgQt/lib/ -losgQOpenGLINCLUDEPATH += $$PWD/osgQtVC2019_64bit/vs2019_x64_osgQt/osgQt/include
DEPENDPATH += $$PWD/osgQtVC2019_64bit/vs2019_x64_osgQt/osgQt/includewin32:CONFIG(release, debug|release): LIBS += -L$$PWD/vs2019_x64_osgearth_3.6.0/OSGEARTH/lib/ -losgEarth
else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/vs2019_x64_osgearth_3.6.0/OSGEARTH/lib/ -losgEarthd
else:unix: LIBS += -L$$PWD/vs2019_x64_osgearth_3.6.0/OSGEARTH/lib/ -losgEarthINCLUDEPATH += $$PWD/vs2019_x64_osgearth_3.6.0/OSGEARTH/include
DEPENDPATH += $$PWD/vs2019_x64_osgearth_3.6.0/OSGEARTH/includewin32:CONFIG(release, debug|release): LIBS += -L$$PWD/vs2019_x64_osgearth_3.6.0/OSGEARTH/lib/ -losgEarth
else:win32:CONFIG(debug, debug|release): LIBS += -L$$PWD/vs2019_x64_osgearth_3.6.0/OSGEARTH/lib/ -losgEarthd
else:unix: LIBS += -L$$PWD/vs2019_x64_osgearth_3.6.0/OSGEARTH/lib/ -losgEarthINCLUDEPATH += $$PWD/vs2019_x64_osgearth_3.6.0/OSGEARTH/include
DEPENDPATH += $$PWD/vs2019_x64_osgearth_3.6.0/OSGEARTH/include

3、代码部分

.h

#ifndef OSGSHOWWIDGET_H
#define OSGSHOWWIDGET_H#include <QWidget>
#include <osgViewer/Viewer>
#include <osg/Node>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include<osgGA/FlightManipulator>
#include <osgViewer/View>
#include <osg/ArgumentParser>
#include <osgGA/CameraManipulator>
#include <osgEarth/EarthManipulator>
#include <osgEarth/Map>
#include <osgEarth/MapNode>
#include <osgEarth/TMS>
#include <osgEarth/EarthManipulator>
#include <osg/ArgumentParser>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include<osgGA/FlightManipulator>
#include <osgViewer/View>
#include <osgQOpenGL/osgQOpenGLWidget>
#include <osg/Timer>
#include <osg/ArgumentParser>
#include <osgGA/CameraManipulator>namespace Ui {
class osgShowWidget;
}class osgShowWidget : public QWidget
{Q_OBJECTpublic:explicit osgShowWidget(QWidget *parent = nullptr);~osgShowWidget();
protected slots:void initWindow();protected:osgQOpenGLWidget* _pOsgQOpenGLWidget;osg::ref_ptr<osgViewer::Viewer> pViewer;private:Ui::osgShowWidget *ui;
};#endif // OSGSHOWWIDGET_H

.cpp

#include "osgshowwidget.h"
#include "ui_osgshowwidget.h"
#include <QCoreApplication>
#include <QApplication>
#include <QDir>
#include <QString>
#include <QDebug>
osgShowWidget::osgShowWidget(QWidget *parent) :QWidget(parent),ui(new Ui::osgShowWidget)
{ui->setupUi(this);this->move(0,0);ui->widget->move(0,0);_pOsgQOpenGLWidget = new osgQOpenGLWidget(ui->widget);_pOsgQOpenGLWidget->setGeometry(ui->widget->geometry());connect(_pOsgQOpenGLWidget, SIGNAL(initialized()), this, SLOT(initWindow()));}osgShowWidget::~osgShowWidget()
{delete ui;if(_pOsgQOpenGLWidget != NULL)delete _pOsgQOpenGLWidget;
}void osgShowWidget::initWindow()
{
//    osgViewer::Viewer* pViewer = _pOsgQOpenGLWidget->getOsgViewer();
//    pViewer->setCameraManipulator(new osgGA::TrackballManipulator);
//    osg::Node* node = osgDB::readNodeFile("model/F-22.ive");
//    pViewer->setSceneData(node);QString exeDir = QCoreApplication::applicationDirPath();QDir::setCurrent(exeDir);osgEarth::initialize();osgViewer::Viewer* pViewer = _pOsgQOpenGLWidget->getOsgViewer();//初始化View//pViewer = getOsgViewer();//设置相机pViewer->setCameraManipulator(new osgEarth::Util::EarthManipulator);osg::ref_ptr<osg::Group> root;		//根节点osg::ref_ptr<osg::Node>	earth;		//地球节点root = new osg::Group;QString relativeEarthFilePath = "Maps/ocean.earth";  // 请替换为你实际的.earth文件相对路径QString earthFilePath = exeDir + "/" + relativeEarthFilePath;earth = osgDB::readNodeFile(earthFilePath.toStdString());if (!earth.valid())qDebug() << "File not found";root->addChild(earth.get());pViewer->setSceneData(root.get());pViewer->realize();}

main.cpp

#include <QCoreApplication>
#include <QApplication>
#include <QDir>
#include "osgshowwidget.h"
#include <osgEarth/Map>
#include <osgEarth/MapNode>
#include <osgEarth/EarthManipulator>
#include <osgEarth/MapNode>
#include <osgEarth/TMS>
#include <osgEarth/EarthManipulator>
#include <osg/ArgumentParser>
#include <osgViewer/Viewer>#include <QWidget>
#include <osgViewer/Viewer>
#include <osg/Node>
#include <osgDB/ReadFile>
#include <osgGA/TrackballManipulator>
#include<osgGA/FlightManipulator>
#include <osgViewer/View>
#include <osgQOpenGL/osgQOpenGLWidget>#include <osg/Timer>
#include <osg/ArgumentParser>
#include <osgGA/CameraManipulator>int main(int argc, char *argv[])
{QApplication a(argc, argv);//    // 获取可执行文件的目录osgShowWidget w;w.show();// 初始化osgViewer// 初始化osgEarth
//    osgEarth::initialize();
//    osg::ArgumentParser args(&argc, argv);//    // 创建Viewer实例
//    osgViewer::Viewer viewer(args);//    // 使用相对于exe的相对路径来构建.earth文件的完整路径
//    QString relativeEarthFilePath = "Maps/ocean.earth";  // 请替换为你实际的.earth文件相对路径
//    QString earthFilePath = exeDir + "/" + relativeEarthFilePath;//    // 请替换为你实际的.earth文件路径
//    osg::ref_ptr<osg::Node> earthNode = osgDB::readNodeFile(earthFilePath.toStdString());//    if (!earthNode) {
//        std::cerr << "Failed to load .earth file: " << earthFilePath.toStdString() << std::endl;
//        return -1;  // 如果加载失败,返回错误码
//    }//    // 设置场景数据为加载的.earth文件
//    viewer.setSceneData(earthNode.get());//    // 设置地球操控器
//    viewer.setCameraManipulator(new osgEarth::Util::EarthManipulator(args));//    // 运行Viewer
//    return viewer.run();return a.exec();
}

4、运行结果

5、出现的问题

不知道还qt的bug还是什么问题,我的窗口直接show出来会发生偏移,窗口出现的位置默认就不是在0.0处,必须写代码,move移动到0.0才行,这应该是qt兼容性问题,不是我代码的问题,所以我的代码有一部分对于正常显示qt界面也就不需要。

6、相关资料参考

QT+OSG+osg-earth显示一个球-CSDN博客

QT+OSG显示一个三维模型_qt+osg加载obj模型-CSDN博客

版权声明:

本网仅为发布的内容提供存储空间,不对发表、转载的内容提供任何形式的保证。凡本网注明“来源:XXX网络”的作品,均转载自其它媒体,著作权归作者所有,商业转载请联系作者获得授权,非商业转载请注明出处。

我们尊重并感谢每一位作者,均已注明文章来源和作者。如因作品内容、版权或其它问题,请及时与我们联系,联系邮箱:809451989@qq.com,投稿邮箱:809451989@qq.com