代码放下面了,关于步骤介绍的我以后再完善一下。
#include<bits/stdc++.h>
#include<cstdio>
#include<cstdlib>
#include<ctime>
#include<windows.h>
#include<stdlib.h>
#include<time.h>
#define random(x) (rand()%x)
using namespace std;
//--------------------------------五子棋------------------------------------//
//player_1:o
//player_2:x
int Game_mode;
char qizi[25][25];
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
//主要模块
void print_checkerboard(){SetConsoleTextAttribute(handle, FOREGROUND_GREEN | FOREGROUND_INTENSITY);cout<<" ";for(int i=1;i<=20;i++){cout<<i<<" ";if(i<10) cout<<" ";}cout<<endl;for(int i=1;i<=20;i++){if(i<10) cout<<" ";cout<<i<<" ";for(int j=1;j<=20;j++){if(qizi[i][j]=='o'){SetConsoleTextAttribute(handle, FOREGROUND_BLUE | FOREGROUND_INTENSITY);cout<<qizi[i][j]<<" ";SetConsoleTextAttribute(handle, FOREGROUND_GREEN | FOREGROUND_INTENSITY);}else if(qizi[i][j]=='x'){SetConsoleTextAttribute(handle, FOREGROUND_RED | FOREGROUND_INTENSITY);cout<<qizi[i][j]<<" ";SetConsoleTextAttribute(handle, FOREGROUND_GREEN | FOREGROUND_INTENSITY);}else{SetConsoleTextAttribute(handle, FOREGROUND_GREEN | FOREGROUND_INTENSITY);cout<<qizi[i][j]<<" ";}}cout<<endl;}
}
bool inspect_1(){for(int i=1;i<=20;i++){for(int j=1;j<=20;j++){if(qizi[i][j]=='o'){if((qizi[i+1][j]=='o'&&qizi[i+2][j]=='o'&&qizi[i+3][j]=='o'&&qizi[i+4][j]=='o') or(qizi[i-1][j]=='o'&&qizi[i-2][j]=='o'&&qizi[i-3][j]=='o'&&qizi[i-4][j]=='o') or(qizi[i][j+1]=='o'&&qizi[i][j+2]=='o'&&qizi[i][j+3]=='o'&&qizi[i][j+4]=='o') or(qizi[i][j-1]=='o'&&qizi[i][j-2]=='o'&&qizi[i][j-3]=='o'&&qizi[i][j-4]=='o') or(qizi[i+1][j+1]=='o'&&qizi[i+2][j+2]=='o'&&qizi[i+3][j+3]=='o'&&qizi[i+4][j+4]=='o') or(qizi[i+1][j-1]=='o'&&qizi[i+2][j-2]=='o'&&qizi[i+3][j-3]=='o'&&qizi[i+4][j-4]=='o') or(qizi[i-1][j+1]=='o'&&qizi[i-2][j+2]=='o'&&qizi[i-3][j+3]=='o'&&qizi[i-4][j+4]=='o') or(qizi[i-1][j-1]=='o'&&qizi[i-2][j-2]=='o'&&qizi[i-3][j-3]=='o'&&qizi[i-4][j-4]=='o') ){return true;}}}}return false;
}bool inspect_2(){for(int i=1;i<=20;i++){for(int j=1;j<=20;j++){if(qizi[i][j]=='x'){if((qizi[i+1][j]=='x'&&qizi[i+2][j]=='x'&&qizi[i+3][j]=='x'&&qizi[i+4][j]=='x') or(qizi[i-1][j]=='x'&&qizi[i-2][j]=='x'&&qizi[i-3][j]=='x'&&qizi[i-4][j]=='x') or(qizi[i][j+1]=='x'&&qizi[i][j+2]=='x'&&qizi[i][j+3]=='x'&&qizi[i][j+4]=='x') or(qizi[i][j-1]=='x'&&qizi[i][j-2]=='x'&&qizi[i][j-3]=='x'&&qizi[i][j-4]=='x') or(qizi[i+1][j+1]=='x'&&qizi[i+2][j+2]=='x'&&qizi[i+3][j+3]=='x'&&qizi[i+4][j+4]=='x') or(qizi[i+1][j-1]=='x'&&qizi[i+2][j-2]=='x'&&qizi[i+3][j-3]=='x'&&qizi[i+4][j-4]=='x') or(qizi[i-1][j+1]=='x'&&qizi[i-2][j+2]=='x'&&qizi[i-3][j+3]=='x'&&qizi[i-4][j+4]=='x') or(qizi[i-1][j-1]=='x'&&qizi[i-2][j-2]=='x'&&qizi[i-3][j-3]=='x'&&qizi[i-4][j-4]=='x') ){return true;}}}}return false;
}//电脑模块
void reflection(){system("cls");for(int i=1;i<=2;i++){print_checkerboard();cout<<"电脑正在思考中";for(int i=1;i<=3;i++){cout<<".";Sleep(500);}system("cls");}
}void lianzi_3_o(){for(int i=1;i<=20;i++){for(int j=1;j<=20;j++){if(qizi[i][j]=='o'){if(qizi[i+1][j]=='o' and qizi[i+2][j]=='o'){}}}}
}int main(){memset(qizi, 42 , sizeof(qizi));HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);SetConsoleTextAttribute(handle, BACKGROUND_BLUE | BACKGROUND_GREEN);SetConsoleTextAttribute(handle, FOREGROUND_BLUE );cout<<"请先确定游戏模式:"<<endl;cout<<"1.(玩家VS电脑)"<<endl;cout<<"2.(玩家VS玩家)"<<endl;SetConsoleTextAttribute(handle, FOREGROUND_RED );cin>>Game_mode;system("cls");if(Game_mode==1){
// print_checkerboard();
// int cmp=0,player=0;
// int player_x=0,player_y=0;
// int cmp_x=0,cmp_y=0;
// int F_PER=0,F_CMP=0;
// srand(( int )time(0));
// int order=random(2);
// if(order==1){
// player=1,cmp=0;
// F_PER=1;
// cout<<"你先下。。。"<<endl;
// Sleep(3000);
// system("cls");
// }else{
// player=0,cmp=1;
// F_CMP=1;
// cout<<"电脑先下。。。"<<endl;
// Sleep(3000);
// system("cls");
// }
// while(inspect_1()==false and inspect_2()==false){
// if(player==1){
// int a=0,b=0;
// while(a>20 or b>20 or qizi[a][b]=='o'||qizi[a][b]=='x'){
// a=0,b=0;
// cin>>a>>b;
// if(a>20 or b>20){
// system("cls");
// print_checkerboard();
// SetConsoleTextAttribute(handle, FOREGROUND_RED | FOREGROUND_INTENSITY);
// cout<<"超出棋盘范围,请重新输入!"<<endl;
// SetConsoleTextAttribute(handle, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
// }
// if(a<=20 and b<=20) {
// if(qizi[a][b]=='o'||qizi[a][b]=='x'){
// system("cls");
// print_checkerboard();
// SetConsoleTextAttribute(handle, FOREGROUND_RED | FOREGROUND_INTENSITY);
// cout<<"此坐标已有棋子,请重新输入!"<<endl;
// SetConsoleTextAttribute(handle, FOREGROUND_GREEN | FOREGROUND_INTENSITY);
// }else{
// player_x=a,player_y=b;
// break;
// }
//
// }
// }
// if(F_PER==1){
// qizi[player_x][player_y]='o';
// system("cls");
// print_checkerboard();
// if(inspect_1()){
// cout<<"哈哈,你赢了!"<<endl;
// system("pause");
// }
// system("cls");
// }else{
// qizi[player_x][player_y]='x';
// system("cls");
// print_checkerboard();
// if(inspect_2()){
// cout<<"哈哈,你赢了!"<<endl;
// system("pause");
// }
// }
// }else{
// int a=0,b=0;
// print_checkerboard();
// reflection();
//
// }
// }}else if(Game_mode==2){bool player1=0,player2=0;int player1_x,player1_y;int player2_x,player2_y;print_checkerboard();while(inspect_1()==false and inspect_2()==false){if(player1==0) {int a=0,b=0;while(a>20 or b>20 or qizi[a][b]=='o'||qizi[a][b]=='x'){a=0,b=0;cin>>a>>b;if(a>20 or b>20){system("cls");print_checkerboard();SetConsoleTextAttribute(handle, FOREGROUND_RED | FOREGROUND_INTENSITY);cout<<"超出棋盘范围,请重新输入!"<<endl;SetConsoleTextAttribute(handle, FOREGROUND_GREEN | FOREGROUND_INTENSITY); }if(a<=20 and b<=20) {if(qizi[a][b]=='o'||qizi[a][b]=='x'){system("cls");print_checkerboard();SetConsoleTextAttribute(handle, FOREGROUND_RED | FOREGROUND_INTENSITY);cout<<"此坐标已有棋子,请重新输入!"<<endl;SetConsoleTextAttribute(handle, FOREGROUND_GREEN | FOREGROUND_INTENSITY); }else{player1_x=a,player1_y=b;break;}}}qizi[player1_x][player1_y]='o';system("cls");print_checkerboard();if(inspect_1()==true){cout<<"哈哈,玩家1,赢了!"<<endl;system("pause"); return 0; }player1=1;player2=0;}if(player2==0) {int a=0,b=0;while(a>20 or b>20 or qizi[a][b]=='o'or qizi[a][b]=='x'){a=0,b=0;cin>>a>>b;if(a>20 or b>20){system("cls");print_checkerboard();SetConsoleTextAttribute(handle, FOREGROUND_RED);cout<<"超出棋盘范围,请重新输入!"<<endl;SetConsoleTextAttribute(handle, FOREGROUND_GREEN); }if(a<=20 and b<=20) {if(qizi[a][b]=='o'||qizi[a][b]=='x'){system("cls");print_checkerboard();SetConsoleTextAttribute(handle, FOREGROUND_RED);cout<<"此坐标已有棋子,请重新输入!"<<endl;SetConsoleTextAttribute(handle, FOREGROUND_GREEN); }else{player2_x=a,player2_y=b;break;}}}qizi[player2_x][player2_y]='x';system("cls");print_checkerboard();if(inspect_2()==true){cout<<"哈哈,玩家2,赢了!"<<endl;system("pause"); return 0; }player1=0;player2=1;}}}else{cout<<"输入错误,结束。"<<endl;}return 0;
}