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移动互联网应用程序管理情况_吕梁网络推广_淘宝营销推广方案_电商网站平台有哪些

2025/4/22 7:15:54 来源:https://blog.csdn.net/cf8833/article/details/147082259  浏览:    关键词:移动互联网应用程序管理情况_吕梁网络推广_淘宝营销推广方案_电商网站平台有哪些
移动互联网应用程序管理情况_吕梁网络推广_淘宝营销推广方案_电商网站平台有哪些

说明:
我希望用c#的form实现叠叠乐的游戏,玩家需要堆叠方块来建造高塔。
效果图:
在这里插入图片描述

step1:游戏规则

游戏实现步骤:
a. 处理事件,玩家可以释放摆动的方块,方块会下落。
b. 更新摆动方块的位移,根据角度计算位置。
c. 当方块下落后,检测其与下方方块的碰撞,判断是否成功堆叠。
d. 成功则增加分数,失败则减少生命值并重置方块。
e. 绘制背景、所有已堆叠的方块、摆动的方块、分数和生命值。
f. 当堆叠方块超过一定数量时,移除底部的方块并调整位置,同时移动背景。
g. 检查游戏结束条件,显示胜利或失败画面,关闭窗口。

step2:游戏步骤

步骤分解:
a. 创建主窗体,设置合适的尺寸,比如950x950。
b. 添加必要的控件:Timer用于游戏循环,PictureBox或直接在窗体上绘图。
c. 处理用户输入:鼠标点击触发方块下落。
d. 摆动逻辑:使用角度和角速度,每个Timer tick更新角度,计算方块位置。
e. 方块下落:当玩家点击时,方块开始下落,可能需要另一个Timer或使用游戏循环中的状态来处理下落过程。
f. 碰撞检测:当下落的方块到达堆叠位置时,检测其与最上方方块的位置是否重叠。
g. 分数和生命值管理:成功堆叠加分,失败减生命,生命为0时游戏结束。
h. 绘制元素:包括背景、所有堆叠的方块、摆动的方块、分数和生命值显示。
i. 背景移动:当堆叠到一定高度时,背景需要上移,可能需要调整绘制的位置。
j. 开始菜单和难度选择:可以通过显示不同的面板或窗体来实现。

step3:
C:\Users\wangrusheng\RiderProjects\WinFormsApp31\WinFormsApp31\Form1.cs

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;namespace WinFormsApp31
{public partial class Form1 : Form{private System.Windows.Forms.Timer gameTimer;private float angle = 0;private float angularVelocity = 0.05f;private float maxAngle = (float)(Math.PI / 4);private List<RectangleF> stackedBlocks = new List<RectangleF>();private RectangleF swingingBlock;private bool isFalling = false;private int score = 0;private int lives = 3;private const int BlockSize = 70;private PointF pivot;private float backgroundOffset = 0;private Random random = new Random();private Color currentColor;public Form1(){InitializeComponent();// 设置默认窗体客户区大小为 800x600this.ClientSize = new System.Drawing.Size(600, 800);InitializeGame();SetupTimer();this.DoubleBuffered = true;this.Paint += MainForm_Paint;this.MouseClick += MainForm_MouseClick;}private void InitializeGame(){currentColor = GenerateRandomColor();pivot = new PointF(ClientSize.Width / 2, 50);swingingBlock = new RectangleF(pivot.X - BlockSize / 2,pivot.Y + 100,BlockSize,BlockSize);}private void SetupTimer(){gameTimer = new System.Windows.Forms.Timer();gameTimer.Interval = 16; // ~60 FPSgameTimer.Tick += GameTimer_Tick;gameTimer.Start();}private void GameTimer_Tick(object sender, EventArgs e){if (!isFalling){// Update swinging motionangle += angularVelocity;if (Math.Abs(angle) > maxAngle){angularVelocity *= -1;}float x = pivot.X + 150 * (float)Math.Sin(angle);float y = pivot.Y + 150 * (float)Math.Cos(angle);swingingBlock.Location = new PointF(x - BlockSize / 2, y - BlockSize / 2);}else{// Update falling blockswingingBlock.Y += 15;CheckCollision();}Invalidate();}private void CheckCollision(){float targetY = ClientSize.Height - BlockSize * (stackedBlocks.Count + 1) - backgroundOffset;if (swingingBlock.Y >= targetY){if (stackedBlocks.Count == 0 || CheckAlignment()){// Successful stackscore++;stackedBlocks.Add(new RectangleF(swingingBlock.Location, swingingBlock.Size));currentColor = GenerateRandomColor();isFalling = false;// Adjust background offset after 5 blocksif (stackedBlocks.Count > 5){backgroundOffset += BlockSize;RemoveBottomBlock();}}else{// Failed stacklives--;if (lives <= 0){GameOver();return;}isFalling = false;}// Reset swinging block positionswingingBlock.Location = new PointF(pivot.X - BlockSize / 2,pivot.Y + 100);}}private bool CheckAlignment(){var lastBlock = stackedBlocks[stackedBlocks.Count - 1];return swingingBlock.X < lastBlock.Right && swingingBlock.Right > lastBlock.Left;}private void RemoveBottomBlock(){if (stackedBlocks.Count > 0){stackedBlocks.RemoveAt(0);// Adjust all blocks positionsfor (int i = 0; i < stackedBlocks.Count; i++){stackedBlocks[i] = new RectangleF(stackedBlocks[i].X,ClientSize.Height - BlockSize * (i + 1) - backgroundOffset,stackedBlocks[i].Width,stackedBlocks[i].Height);}}}private void GameOver(){gameTimer.Stop();MessageBox.Show($"Game Over! Final Score: {score}");InitializeGame();score = 0;lives = 3;backgroundOffset = 0;stackedBlocks.Clear();gameTimer.Start();}private void MainForm_MouseClick(object sender, MouseEventArgs e){if (!isFalling){isFalling = true;}}private void MainForm_Paint(object sender, PaintEventArgs e){var g = e.Graphics;g.Clear(Color.LightSkyBlue);// Draw stacked blocksforeach (var block in stackedBlocks){DrawBlock(g, block, currentColor);}// Draw swinging/falling blockDrawBlock(g, swingingBlock, currentColor);// Draw pivot lineif (!isFalling){g.DrawLine(Pens.Black, pivot, new PointF(swingingBlock.Left + swingingBlock.Width / 2,swingingBlock.Top + swingingBlock.Height / 2));}// Draw UIDrawUI(g);}private void DrawBlock(Graphics g, RectangleF rect, Color color){using (var brush = new SolidBrush(color)){g.FillRectangle(brush, rect);}g.DrawRectangle(Pens.Black, rect.X, rect.Y, rect.Width, rect.Height);// Draw windowsfloat windowSize = 15;float spacing = 10;for (float y = rect.Y + spacing; y < rect.Bottom - windowSize; y += windowSize + spacing){for (float x = rect.X + spacing; x < rect.Right - windowSize; x += windowSize + spacing){g.FillRectangle(Brushes.Black, x, y, windowSize, windowSize);}}}private void DrawUI(Graphics g){string scoreText = $"Score: {score}";string livesText = $"Lives: {lives}";var scoreSize = g.MeasureString(scoreText, this.Font);var livesSize = g.MeasureString(livesText, this.Font);g.DrawString(scoreText, this.Font, Brushes.Black, ClientSize.Width - scoreSize.Width - 10, 10);g.DrawString(livesText, this.Font, Brushes.Black, 10, 10);}private Color GenerateRandomColor(){return Color.FromArgb(random.Next(150, 255), random.Next(150, 255), random.Next(150, 255));}protected override void OnResize(EventArgs e){base.OnResize(e);InitializeGame();Invalidate();}}
}

end

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