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最新seo操作_传媒公司排名前十_seo怎么优化方法_点击器免费版

2025/2/25 18:21:27 来源:https://blog.csdn.net/qq_40378766/article/details/144067766  浏览:    关键词:最新seo操作_传媒公司排名前十_seo怎么优化方法_点击器免费版
最新seo操作_传媒公司排名前十_seo怎么优化方法_点击器免费版

练习:

编写一个 武器类
class Weapon{int atk;
}编写3个武器派生类:短剑,斧头,长剑
class knife{int spd;
}class axe{int hp;
}class sword{int def;
}编写一个英雄类
class Hero{int atk;int def;int spd;int hp;
public:所有的get set 方法void equipWeapon(Weapon*)根据传入的武器不同,英雄获得不同的属性加成
}

代码实现: 

#include <iostream>
#include <cstring>
#include <cstdlib>
#include <myhead.h>
using namespace std;  class Weapon;
class Hero{
private:int atk;int def;int spd;int hp;
public:Hero(int atk=0,int def=0,int spd=0,int hp=0):spd(spd),hp(hp),def(def),atk(atk){}void setAtk(int atk){this->atk=atk;	}void setSpd(int spd){this->spd=spd;}void setHp(int hp){this->hp=hp;}void setDef(int def){this->def=def;}int getAtk(){return this->atk;}int getSpd(){return this->spd;}int getHp(){return this->hp;}int getDef(){return this->def;}void equipweapon(Weapon* w);void showProptery(){cout << "h p=" << hp << endl;cout << "spd=" << spd << endl;cout << "def=" << def << endl;cout << "atk=" << atk << endl;cout << "-------------" << endl;}
};class Weapon{
private:int atk;
public:Weapon(int atk=0):atk(atk){}void setAtk(int atk){this->atk=atk;}int getAtk(){return this->atk;}virtual void addProptery(Hero& hero){}
};
class Knife:public Weapon{
private:int spd;
public:Knife(int atk=1,int spd=1):Weapon(atk),spd(spd){}void setSpd(int spd){this->spd=spd;}int getSpd(){return this->spd;}virtual void addProptery(Hero& hero){int atk=hero.getAtk()+this->getAtk();int spd=hero.getSpd()+this->spd;hero.setAtk(atk);hero.setSpd(spd);}};
class Axe:public Weapon{
private:int hp;
public:Axe(int atk=1,int hp=1):Weapon(atk),hp(hp){}void setHp(int hp){this->hp=hp;}int getHp(){return this->hp;}virtual void addProptery(Hero& hero){int atk=hero.getAtk()+this->getAtk();int hp=hero.getHp()+this->hp;hero.setAtk(atk);hero.setHp(hp);}
};
class Sword:public Weapon{
private:int def;
public:Sword(int atk=1,int def=1):Weapon(atk),def(def){}void setDef(int def){this->def=def;}int getDef(){return this->def;}virtual void addProptery(Hero& hero){int atk=hero.getAtk()+this->getAtk();int def=hero.getDef()+this->def;hero.setAtk(atk);hero.setDef(def);}
};
void Hero::equipweapon(Weapon* w){w->addProptery(*this);
}int main(int argc,const char **argv){Hero h1,h2,h3;Knife k;Sword s;Axe a;h1.equipweapon(&k);h2.equipweapon(&s);h3.equipweapon(&a);h1.showProptery();h2.showProptery();h3.showProptery();return 0;
}

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