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vue3源码(六)渲染原理-runtime-core

2024/12/23 16:24:20 来源:https://blog.csdn.net/cwjxyp/article/details/140205861  浏览:    关键词:vue3源码(六)渲染原理-runtime-core

1.依赖关系

  • runtime-dom 依赖于runtime-core,runtime-core 依赖于reactivityshared
  • runtime-core提供跨平台的渲染方法createRenderer,用户可以自己传递节点渲染的渲染方法renderOptions,本身不关心用户使用什么API
  • runtime-dom提供了为浏览器而生的渲染方法renderrender方法调用runtime-corecreateRenderer方法传递的renderOptions runtime-dom封装好的一系列关于渲染浏览器dom节点的操作
const renderOptions = Object.assign({ patchProp }, nodeOps);
export const render = (vnode,container)=>{return createRenderer(renderOptions).render(vnode,container)
}

2.init

2.1 package init

runtime-core/package.json

{"name": "@vue/runtime-core","version": "1.0.0","main": "index.js","module": "dist/runtime-core.esm-bundler.js","unpkg": "dist/runtime-core.global.js","buildOptions": {"name": "RuntimeCore","formats": ["esm-bundler","esm-browser","cjs","global"]},"dependencies": {"@vue/reactivity": "^3.4.30","@vue/shared": "*"}
}

2.2 调整runtime-dom/index依赖


import { nodeOps } from "./nodeOps";
import patchProp from "./patchProp";
import {createRenderer} from '@vue/runtime-core'const renderOptions = Object.assign({ patchProp }, nodeOps);
export { renderOptions };// 如果我们采用的是runtime-dom中的render方法,我们不需要传递renderOptions,因为会把runtime-dom 这一层的dom处理方法传递进去,主要为浏览器而生的
// 如果我们用的是runtime-core 中的createRenderer,需要用户自己传递renderOptions   并不关心采用什么api// runtime-dom 是内置的dom api 会去调用createRenderer,传入渲染选项,返回的渲染器有一个render方法
// 采用dom api 进行渲染
export const render = (vnode,container)=>{return createRenderer(renderOptions).render(vnode,container)
}export  * from "@vue/runtime-core"

3.实现

3.1 init

createRenderer接受一个参数dom渲染相关配置,提供一个render方法,参数为虚拟节点和真实的dom元素

export function createRenderer(renderOptions) {const {insert: hostInsert,remove: hostRemove,patchProp: hostPatchProp,createElement: hostCreateElement,createText: hostCreateText,setText: hostSetText,setElementText: hostSetElementText,parentNode: hostParentNode,nextSibling: hostNextSibling,} = renderOptions;const render = (vnode, container) => {// 将虚拟节点变成真实节点进行渲染 };return {render,};
}

3.2 render实现

const mountElement = (vnode, container) => {console.log(vnode);const { type, children, props } = vnode;let el = hostCreateElement(type);if (props) {for (let key in props) {hostPatchProp(el, key, null, props[key]);}}hostSetElementText(el, children);hostInsert(el, container);};const patch = (n1, n2, container) => {if (n1 == n2) {return;}if (n1 == null) {mountElement(n2, container);}};// core 中不关心如何渲染const render = (vnode, container) => {// 将虚拟节点变成真实节点进行渲染patch(container._vnode || null, vnode, container);container._vnode = vnode;};

vnode如图:
在这里插入图片描述

const ele1 = h("h1",{ style: { color: "red" }},"hello world");const ele2 = h("h1",{ style: { color: "green" } },"hello world");render(ele1, document.getElementById("app"));setTimeout(()=>{render(ele2, document.getElementById("app"));},3000)

此时可以实现基础渲染,由于我们知道节点children是文本,可以直接使用文本进行渲染,那如果dom里面又嵌套一个dom呢?

3.3 shapeFlag

为了能够判断子节点的类型,定义一个枚举

export const enum ShapeFlags { // vue3提供的形状标识ELEMENT = 1,FUNCTIONAL_COMPONENT = 1 << 1,STATEFUL_COMPONENT = 1 << 2,TEXT_CHILDREN = 1 << 3,ARRAY_CHILDREN = 1 << 4,SLOTS_CHILDREN = 1 << 5,TELEPORT = 1 << 6,SUSPENSE = 1 << 7,COMPONENT_SHOULD_KEEP_ALIVE = 1 << 8,COMPONENT_KEPT_ALIVE = 1 << 9,COMPONENT = ShapeFlags.STATEFUL_COMPONENT | ShapeFlags.FUNCTIONAL_COMPONENT
}

比如const ele1 = h("h1", { style: { color: "red" } }, "hello world");是节点和文本的组合,节点为1,文本为8,采用或运算,得出节点类型数据9,可以看到上图中节点的shapeFlag为9,采用&运算得出节点具体类型 8&9=1000&1001=1000>0 则证明包含这个类型

const mountChildren = (children, container) => {for(let i=0;i<children.length;i++) {// 数组可能为字符串而不是节点patch(null, children[i], container)}};const { type, children, props, shapeFlag } = vnode;if (shapeFlag & ShapeFlags.TEXT_CHILDREN) {hostSetElementText(el, children);} else if (shapeFlag & ShapeFlags.ARRAY_CHILDREN) {mountChildren(children, el);}

此处判断了TEXT_CHILDREN是文本,ARRAY_CHILDREN是数组

const ele3 = h("h1", { style: { color: "red" } }, [h("p", "hello"),h("p", "world"),]);

可以正确渲染

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