状态机的实现无非就是3个要素:状态,事件,响应。转换成具体的行为就3句话
发生了什么事?
现在系统处在什么状态?
在这样的状态下发生了这样的事,系统要干什么?
举例--工作管理系统
#include <stdio.h>
#include <stdlib.h>
#include <string.h> // 定义状态枚举
typedef enum { STATE_IDLE, STATE_WORKING, STATE_DONE, STATE_ERROR
} ToolState; // 定义状态机结构体
typedef struct { ToolState currentState;
} ToolStateMachine; // 状态转换函数
void transitionToIdle(ToolStateMachine *sm)
{sm->currentState = STATE_IDLE; printf("Tool is idle.\n");
}void transitionToWorking(ToolStateMachine *sm) { sm->currentState = STATE_WORKING; printf("Tool is working.\n"); // 在这里执行实际的工作
} void transitionToDone(ToolStateMachine *sm) { sm->currentState = STATE_DONE; printf("Tool is done.\n");
} void transitionToError(ToolStateMachine *sm) { sm->currentState = STATE_ERROR; printf("Tool encountered an error.\n");
} // 处理用户输入的函数
void processInput(ToolStateMachine *sm, const char *input)
{if(strcmp(input, "start")==0){if(sm->currentState == STATE_IDLE){transitionToWorking(sm);}else{printf("Cannot start while not in idle state.\n");}}else if(strcmp(input,"stop")==0){if(sm->currentState == STATE_WORKING){transitionToDone(sm);}else{printf("Cannot stop while not working.\n");}}else if(strcmp(input,"invalid")==0){transitionToError(sm);}else{printf("Unknown command.\n"); }
}int main(void)
{ToolStateMachine sm = {STATE_IDLE};//模拟用户输入processInput(&sm,"start");processInput(&sm,"invalid");processInput(&sm,"stop");return 0;
}